Marvel’s Secret Invasion
2022
Studio Marvel
Employer Territory Studio
Plot
In the heart-pounding world of "Secret Invasion," Nick Fury uncovers a chilling truth: Earth is on the brink of a covert takeover by a cunning faction of shapeshifting aliens known as Skrulls. Banding together with his trusted allies, they embark on a desperate race against the relentless march of time to thwart this imminent invasion and safeguard the fate of all humanity.
Secret Invasion employs a variety of screen graphics in sets to create a believable and engaging world for audiences to explore. Our team designed content that adorned screens in a number of key sets including the submarine and Nick Fury’s briefing with James Rhodes.
Role
Lead Interface Designer/Animator - Territory Studio
Software
Illustrator, Photoshop, After Effects and Cinema 4d.
Team
Creative Director - Chris Sharpe
Designer/Animator - Oleg Bercea
Designer - Yugen Blake
Prescod’s Hideout
In the opening scene, Prescod explains to Ross his conspiracy theory that Skrulls are taking over the world. We created graphics that would support his claims by visualising satellite imagery, geolocations, tracking data, and longitude and latitude coordinates Concept DesignsConcept Designs



Final Interfaces


Briefing Room
In a nail-biting scene starring Rhodes and Fury, Rhodes demonstrates he holds an advantage over Fury by presenting CCTV footage that reveals Fury shooting one of his fellow agents. The UI surrounding the video window presents advanced playback controls in an advanced operating system styled in dark mode. adorned with mixed Cyrillic and English script.Final Concept

Final Interface

Air Force One Tracking Interface


Submarine
The submarine setting within “Secret Invasion” plays a pivotal role, serving as a sanctuary for Nick Fury and his team as they cunningly evade the watchful eyes of the Skrulls. The set immerses viewers in a hyper-realistic environment teeming with authenticity and features a map, a state-of-the-art radar system, and a myriad of flat and angled computer and display stations. Our screen graphics blend seamlessly into this setting, adding layers of sophistication to an already gripping narrative.I built these interfaces by combining elements from myself, Oleg Baraca and Yugen Blake.
Concept Designs and Slapcomps


Final Interface

