Star Trek: Prodigy
2021
Studio Nickleodeon
Employer Territory Studio
Plot
Produced by Kevin and Dan Hageman for Nickelodeon and Paramount+, the series is set more than 350 years in the future and focuses on six young aliens who take control over the abandoned USS Protostar and explore the galaxy.
Territory Studio was initially asked to design consoles inside the Starship Protostar for just one episode but went on to contribute assets and sequences to a number of episodes throughout the series. I was asked to lead a small team and designed many of the interfaces myself.
Role
Lead Interface Designer/Animator - Territory Studio
Software
Illustrator, Photoshop, After Effects and Cinema 4d.
Team
Producer - Joy Whilby
3d artist for the Galactic Map - Ferdinando Spagnolo
USS Protostar User Interface Design
I concepted, designed, and animated several interfaces for the USS Protostar, helping production establish a style that would be continued throughout the series.Every workstation in the USS Protostar has a specific function, so the challenge was to design unique UIs whilst ensuring a consistent aesthetic.
Concept Designs







Final Interfaces








Captain’s Chair Holographic Interface
The Captain’s Chair interface is a holographic interface that curves around the chair, providing the Captain with a constant stream of information that is all within arm’s length.Concept Designs





Final Concept

Final Interface

Bridge Viewscreen Interface
These concept designs were for the viewscreen interfaces.




Language Hologram
For these scenes, we were asked to create a hologram that was helping Gwyn learn the Klingon language. The goal was to make a hologram that felt ornate and sophisticated as well as alien. We focused more on a more recognisable syntax tree structure to help illustrate the function, then brought in the right amount of complexity so that it looked busy without looking cluttered.Concept Designs and Slapcomps



Final Interface


Diviner’s Console
The divine console interface used by the evil alien ‘The Diviner’ on planet Tars Lamora had to stand apart from the screen graphics featured in the interfaces on USS Protostar. This interface needed to be more abstract, more alien, and the design needed to compliment the disjointed graphic style of the Diviner’s environmentConcept Designs




Final Concept

Final Interface

Diviner’s Interface
Final Concept

Final Interface
