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CITADEL: SEASON 1

2024


STUDIO Amazon
EMPLOYER Territory Studio

PLOT
In a near-future world torn apart by political intrigue, advanced technology, and a fight for power, Citadel takes us on an exhilarating journey through the complex web of alliances and betrayals.

The story revolves around a group of skilled operatives known as "Citadel," a clandestine organisation who operate in the shadows with one single purpose: to protect the fragile equilibrium that holds the world together. Directed by the cinematically decorated family duo, The Russo Brothers, Territory Studio were tasked with creating bespoke UI graphics to realise the arcane technology of this dystopian world, and intricately composited those graphics into the final scene.


ROLE Art Director, Territory Studio
I was responsible for overseeing our team of designers and animators. We were tasked with production all of the user interfaces seen in season 1. 


TEAM
Pedro Ramo
Nick Bishop
Pedro Fleming
Oleg Barcea



The Situation Rom

The situation room is the technical epicentre of the secret organisation. Monitor interfaces that featured in the background needed to be homogenised enough that they would not distract the audience from the hero storytelling graphics being projected on the glass – bestowing our artists a mission as double agents.

Concept Designs I generated as part of the development process. Includes elements from Pedro Ramos.


Final Frames
Designed and animated by Pedro Ramos and Oleg Barcea

Holographic Displays

At the location’s climax, we created graphics during an adrenaline fueled mountainside escape. Vibrant holographic displays monitored Mason’s medical vitals, whilst integrated animation elements were precisely synchronised with Carter’s interactions as he provided Mason with crucial and life-saving guidance across the treacherous terrain.

Final Frames

Other Interfaces